﻿capital = 285

oob = "tabrasa_1936ENG"


# Starting tech
set_technology = {
	infantry_weapons = 1
	gw_artillery = 1
	interwar_antiair = 1
	interwar_antitank = 1
	basic_train = 1
	motorised_infantry = 1
	tech_support = 1
	basic_train = 1
	tech_trucks = 1 
}
add_equipment_to_stockpile = { type = train_equipment_1 amount = 75 producer = GER }


if = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
		}
	create_equipment_variant = {
		name = "Hawker Fury" 
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "Handley Page Heyford"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = lmg_defense_turret
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}	
	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
		}
	}
}	

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = { 
		gwtank = 1
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = { 
		gwtank_chassis = 1
		
	}
}



if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		early_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_battery = 1
		basic_dp_light_battery = 1
		basic_torpedo = 1
		coastal_defense_ships = 1
	}
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_destroyer = 1
		early_light_cruiser = 1
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	# Destroyers #
	create_equipment_variant = {
		name = "S Class"	
		type = ship_hull_light_1
		name_group = AST_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Sydney Class"			
		type = ship_hull_cruiser_1
		name_group = AST_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Costal Defense #
	create_equipment_variant = {
		name = "Canberra Class"
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = AST_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = dp_ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
}
recruit_character = AST_john_curtin
recruit_character = AST_eric_campbell
recruit_character = AST_richard_dixon
recruit_character = AST_robert_menzies
recruit_character = AST_ben_chifley
recruit_character = AST_frank_forde
recruit_character = AST_alexander_hore_ruthven
recruit_character = AST_jack_beasley
recruit_character = AST_lance_sharkey
recruit_character = AST_herbert_v_evatt
recruit_character = AST_jack_piddington
recruit_character = AST_leslie_morshead
recruit_character = AST_thomas_blamey
recruit_character = AST_iven_mackay
recruit_character = AST_alan_vasey #George A. Vasey"
recruit_character = AST_horace_robertson
recruit_character = AST_john_northcott
recruit_character = AST_john_collins
recruit_character = AST_harold_farncomb
recruit_character = AST_victor_crutchley
recruit_character = AST_john_lavarack
recruit_character = AST_sydney_rowell
recruit_character = AST_vernon_sturdee
recruit_character = AST_ragnar_colvin
recruit_character = AST_richard_williams
recruit_character = AST_charles_burnett
recruit_character = AST_henry_wynter
recruit_character = AST_james_fairbairn
recruit_character = AST_arthur_allen
recruit_character = AST_john_crace
recruit_character = AST_edmund_herring

if = {
	limit = {
		has_dlc = "Thunder at Our Gates"
	}
	recruit_character = AST_joseph_lyons
	recruit_character = AST_billy_hughes
	recruit_character = AST_jack_miles
	recruit_character = AST_fred_paterson
	recruit_character = AST_percy_stephensen
	recruit_character = AST_adela_walsh
	recruit_character = AST_essington_lewis
	recruit_character = AST_jacob_vouza
	recruit_character = AST_geoffrey_street
	recruit_character = AST_florence_v._mckenzie
	recruit_character = AST_eric_l._lloyd
	recruit_character = AST_jack_lang
	recruit_character = AST_dorothy_tangney
	recruit_character = AST_arthur_fadden
	recruit_character = AST_james_scullin
	recruit_character = AST_maurice_blackburn
	recruit_character = AST_alexander_rud_mills
	recruit_character = AST_rex_ingamells
	recruit_character = AST_clare_stevenson
	recruit_character = AST_gordon_bennett
	recruit_character = AST_edward_milford
	recruit_character = AST_herbert_lloyd
	recruit_character = AST_stanley_savige
	recruit_character = AST_kenneth_eather
	recruit_character = AST_ivan_dougherty
	recruit_character = AST_frank_berryman
	recruit_character = AST_george_wootten
	recruit_character = AST_gwynydd_meredith
	recruit_character = AST_reginald_saunders
	recruit_character = AST_joseph_burnett
	recruit_character = AST_eric_feldt
	recruit_character = AST_james_mcmanus
	recruit_character = AST_leighton_bracegirdle
	recruit_character = AST_george_jones
	recruit_character = AST_stanley_goble
	recruit_character = AST_george_mackinolty
	recruit_character = AST_brudenell_white
	recruit_character = AST_percival_mcneil
	recruit_character = AST_guy_royle
	recruit_character = AST_james_cannan
	recruit_character = AST_peter_jeffrey
	recruit_character = AST_mark_oliphant
	recruit_character = AST_lawrence_wackett

	add_dynamic_modifier = { modifier = AST_great_depression_taog_spirit } 
	add_dynamic_modifier = { modifier = AST_citizen_army_spirit }
	add_ideas = { AST_poor_population_growth }

	set_party_name = {
		ideology = neutrality
		name = AST_colonial_administration
		long_name = AST_colonial_administration_long
	}
}

if = {
	limit = {
		NOT = {
			has_dlc = "Thunder at Our Gates"
		}
	}
	recruit_character = AST_earle_page
	recruit_character = AST_rod_hull
	recruit_character = AST_arthur_calwell
	recruit_character = AST_generic_fascist_demagogue
	recruit_character = AST_clive_caldwell
	recruit_character = AST_arthur_drakeford
	recruit_character = AST_cederic_hicks
	recruit_character = AST_norman_makin

	add_ideas = AST_great_depression_1
}

if = {
	limit = {
		has_dlc = "Together for Victory"
	}
	recruit_character = AST_iven_mackay #Empty char can become unit leader via FT
}

set_convoys = 50
set_research_slots = 4
set_stability = 0.8
set_war_support = 0.3
add_political_power = 2000
add_manpower = 50000
add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 10000 }


set_popularities = {
	democratic = 25
	fascism = 25
	communism = 25
	neutrality = 25
}


add_to_tech_sharing_group = commonwealth_research
add_ideas = AST_unratified_westminster_act_idea


set_politics = {
	ruling_party = democratic
	last_election = "1934.9.15"
	election_frequency = 36
	elections_allowed = yes
}

